The day Consulting 2.0
stops being a deck
and starts being
a practice.
We are in the middle of a fundamental shift — from selling hours to building and selling assets. Consulting 2.0 is not a methodology update. It is a new operating model, and Miami is where we make it real together.
Build Day is a structured, competitive, hands-on sprint where every person — regardless of technical background — plays a meaningful, decision-making role. By end of day, each of three teams will have produced a working prototype of a productized consulting capability, pitched it to the room, and committed publicly to either ship it within 60 days or kill it within 14 days with a one-page postmortem. Both are wins. Silently shelving is the only failure mode.
Six and a half working hours.
Three sprints. One commitment.
| Time | Block | Mode |
|---|---|---|
| 09:30 | Brief | Whole room |
| 09:45 | Kickoff Ritual | Whole room |
| 10:15 | Discovery | Per team |
| 11:15 | Build Sprint 1 | Per team |
| 12:30 | Proof-of-Life Walk-Around | Whole room |
| 12:45 | Lunch | Whole room |
| 13:30 | Build Sprint 2 | Per team |
| 15:15 | Polish & Pitch Prep | Per team |
| 15:45 | Live Demos | Whole room |
| 16:30 | Wrap · Awards · Retro · Commitments | Whole room |
Four ceremonies the day is built around.
Everything else — the build sprints, the polish, the demos — is standard hackathon mechanics. The four rituals below are what makes this day Consulting 2.0 instead of any other hackathon.
The Kickoff Ritual
Three Builders project their screens at the front of the room and walk through the cold-start setup of their projects in parallel — narrating the choices, not the keystrokes. The black box of AI engineering opens in 30 minutes.
Discovery as Kickoff Meeting
The team's first hour together. Every role contributes from their own seat — exactly as they would on day one of a real consulting engagement. The working agreement is locked here.
Proof-of-Life Walk-Around
Sixty seconds per team. Demo rough work. No prep allowed. Honesty over polish. The ritual that teaches consultants the skill they're worst at: showing unfinished work in front of peers.
The Wrap & Commitments
Awards, retro, and the commitment ritual: every team stands up and publicly commits to either ship within 60 days or kill within 14 days with a 1-pager. Both are wins.
“A team that ships and a team that kills are both honoring the day. The only failure mode at Miami is the third option — silently shelving the work.”
If the firm built three things on April 17, what would you put in front of a customer on April 24?